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The TinHawk should have made it onto the first area, which means it's out of the way. First, use the LifeMelody on a navi so that that navi can liberate in the rightmost column (one-turn to get 2 order points), then use your final three navis to expose and clear the Dark Hole (don't use TomahawkSwing as the item panel is 3 order points). Here, you have two choices: you could either give ShadowMan the LifeMelody and have it go for the TinHawk's Dark Hole, or you can use the LifeMelody in the main pack so that you can destroy the BigBrute's Dark Hole. The Bladia will claim a clean panel and attack ShadowMan, dealing 70 damage. The TinHawk, of course, will move, but won't threaten you this turn. Hey there, kids! Who wants to fight me first?.Then, using your last navi, clear the Dark Hole (and gain one BugFrag). Then, have one navi liberate the rightmost panel, and then use the LifeMelody liberate to clear a path to the first Dark Hole (so the Dark Hole would be on your left). ShadowMan should head to the top right corner (where the Bladia is) and liberate the item panel for the first key.
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Our new chip, the ToadMelody, will have a rating of 80, but if all goes well, you wouldn't be needing it at all. The SplitUp S will have a rating of 100, the TomahawkSwing T will have a 120 rating, and the NumberTrap N 140.
![megaman battle network 5 team colonel undernet megaman battle network 5 team colonel undernet](https://i.jeuxactus.com/datas/jeux/m/e/mega-man-battle-network-5-team-colonel/xl/mega-man-battle-netw-4e263405255f6.jpg)
ShadowMan and TomahawkMan will have 400 HP, while NumberMan has 350 and ToadMan has 300. At any rate, since the second navi is doing all the actual work, any traps that you set off will be on your second navi. Meddy's TwinLiberation will liberate all unoccupied dark and item panels in a line, if you just send another Navi (like GyroMan) to the other end and have them perform a normal liberation. An enhanced Navi with LifeMelody can also liberate panels over barriers (guardians, dark holes, and Barrier Panels), although this ability isn't really that helpful here.
![megaman battle network 5 team colonel undernet megaman battle network 5 team colonel undernet](https://i.ytimg.com/vi/9TZvrUMWGgU/maxresdefault.jpg)
That teammate can now liberate five spaces ahead with a normal (like a really long LongSword). ToadMan's LifeMelody can be done on any teammate within one panel of ToadMan (that has yet to take its turn). The first time you enter, MegaMan will give you the usual warning. This part of the walkthrough covers the sixth Liberation Mission, where you have to liberate Undernet 4 from Dark Colonel or Dark ProtoMan.